Thank you for the constructive feedback! We really didn't have enough time to refine those small user experience details like 'where to go? what to do?', and we couldn't balance the bosses the way we wanted. We'll definitely try to improve on that for our next projects. Hope you enjoyed it and had fun!
Viewing post in The Last Tick jam comments
Yeah jam deadlines can be tight. Scoping lower can help with that. Having one really solid boss is better than having three underwhelming ones. Most people aren't expecting anything lengthy in a jam game, so if you can condense all your effort into the shortest gameplay segment you can that usually has a better result. Keep it up!