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(+1)

I think is a really fun concept and it took me a second to get the hang of the launch, but it was not bad after. The character did seem to fall really fast sometimes, making the timing hard to nail- but it's definitely doable. The UI for having a bomb or not was a nice touch, if it did a small animation or sound effect to draw attention, it would help the player realize they have one at the start of level 3. Great work! 

(+1)

Thank you! I really wanted to add some sort of UI or SFX blip when the player got a bomb, but I just didn't have the time for it. The player actually spawns ON a bomb at the start of level 3, and in hindsight it would have been better to just put it by them on the platform.