I think is a really fun concept and it took me a second to get the hang of the launch, but it was not bad after. The character did seem to fall really fast sometimes, making the timing hard to nail- but it's definitely doable. The UI for having a bomb or not was a nice touch, if it did a small animation or sound effect to draw attention, it would help the player realize they have one at the start of level 3. Great work! 