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Metaficer

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A member registered 14 days ago · View creator page →

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Thank you!
In all honesty I blame more of it to the mechanics needing some tweaking that I didn’t have time for. Nevertheless, I’m glad you conquered it!

I like the vibes of this game! Super cozy. Some of the collisions and mechanics need a little tightening as there's definitely a steep skill curve in level 3 (the mega jump at the beginning really got me for a hot minute), but overall there's solid groundwork for a nice platformer. Good work!

Very fun puzzle game. Had me scratching my head quite a few times. 

The only critique I'd give is that it was a little hard for me to determine what tiles were able to me moved through and which ones weren't. A small texture change would do the job!

The concept is great and the game is solid. Great work!

Thank you! I really wanted to add some sort of UI or SFX blip when the player got a bomb, but I just didn't have the time for it. The player actually spawns ON a bomb at the start of level 3, and in hindsight it would have been better to just put it by them on the platform.

Thanks! Yeah I wish I had more time to iron out the jank, I was sick for two days of the jam and didn't get to as many bugs as I wanted. That end screen was a must-have as soon as I got the idea for the project lol.

:) <3

Vibes on this one were super cool. I kinda thought that the enemy was a little too fast, but I was able to get the juke on him so I feel better about it lol. Would be interested to see where you could take this project further. Nice job!

This one was a lot of fun! Great mechanics and funny voiceover job. Level 6 took me a few tries. Nice work!

Solid idea. Replayability value is high and the game is super cute. Definitely turns into hell real fast lol.

I think it would be great to push it a little farther post-competition to see what other gameplay elements you could add, like a dash to offset the helplessness the player feels when there's one-too-many lasers.

Great work!

Fun idea! Dialogue was very funny. I noticed you don't actually have to go home every time you beat the level, so my first run was a lot faster than it should have been, allowing me to skip a few cutscenes.

I wasn't really sure what allowed me to get the wheel, as I won by pushing it off either edge. Still, it was a cool mechanic!

The core mechanic was pretty neat. I enjoyed how each little guy had a one-use property. 

It got a little jank at times and it was unfortunate to have to walk back so far if you get the puzzle wrong, but for two days, well done!