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(1 edit) (+2)

Ok this game is simultaneously really fucking cool, one of my favorite so far-- but also completely opaque and I have no idea what I'm supposed to be doing.  

The graphics, right off the bat are stunning!  The space colony looks gorgeous and the lighting/contrast/colors looks so good and rich. The model and texture work across the project is great, this is easily one of the best looking games I've seen in the jam this far.

Controls are okay, but some things are not explained or functional? R seemed to do nothing, placing charges did nothing.  The environment itself is cool and mysterious and vibey, but I am in deep space no? Why is there gravity??  it felt quite odd to me. I just wandered around the structure throwing boxes at turrets before dropping to a lower level.  Down there I found some mysterious looking machines but they seemed to do nothing.  

Is there some sort of extraction mechanic? is there an exit I am meant to be heading for?  I love that you guys had the intro cutscene but I think some additional information would be helpful for the player. 

edit: btw I first tried playing on web but the experience was not good.  I'm on a macbook air M4 currently, and there were really bad hangtimes and after I first just fell off the level it took forever to respawn me then on a refresh it wouldn't load at all.  downloaded version worked much better though!

(+1)

Hello thank you for playing and giving proper insight :) Soon after seeing your comments we gave more insight we gave more information/hints in the game description. Originally we wanted to make a proper tutorial with the voice from the intro, but we ran out of time.
To answer the gravity part, the location is a spinning space station. gravity does not exist in the center axle but it does further out. This is the case with real space station that uses artificial gravity.
As for escape, there is a teleporter on each of the floor that you can freely teleport back to base with all of your loot, there is an emergency teleporter, but it only teleports the player and nothing else. The end goal is to find the "interesting something" the intro narrator mentioned.