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(+1)

I have to say that the setup of the game isn't half-bad. Gather cogs while robots chase you, find a weapon at some point to kill them, get through mazes to find the cogs and get out. I think it needs some streamlining, this could've been a stronger experience with just 3 well-thought-out levels, rather than the +4 there are now (I had to stop in the eye level because for some reason it made me physically ill haha, I don't usually get that from games, but the texture of the walls was just not working for me).

The level with the red centre especially felt like it was unfinished, as it had no unique twist like the others did. In the eye level, since the walls were the same everywhere, and the halls were so dark, it was impossible to navigate well and find new ares you haven't explored yet.

I also unfortunately don't see the relation to the theme of the gamejam - I understand cogs spin, but it's not a major part of the game. They just as easily could've been levers, or computer chips you had to place, the fact they spin didn't affect the game. Initially I did think the spinning spikes in the first level was how you kill enemies, and I would've found a stronger connection to the theme if that was the case, but the spikes were only on the first level.

And just as a sidenote, this isn't a critique of the game really, but in the second level I struggled finding the cogs to get the weapon to break the wall, so I kept trying to shove myself in the gap between the breakable wall and the fence. Since a robot was there, and I kept jumping, at some point I got on top of him and got launched into the air, landing on the other side. I managed to replicate that glitch but I couldn't break the game and finish the level without the cogs, so I just did it in the way it was meant to be haha. That was quite fun.

(+1)
Thank you for playing the game. It remains unfinished due to a lack of time. We could have kept players better informed and been more lenient regarding the levels.