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RedsKnight

19
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3
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1
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A member registered 42 days ago

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I'm really bad at platformers, so I had a hard time in later checkpoints, but I thought the gameplay was solid, what really jumped out to me is all the SFX you added for when the spinny blade reaches certain speeds or stops abruptly - those were very nice!

Honestly not a single critique to be made, this is a full game already! So many little details just to help the player, the option to bail out from tasks, how the ground gets colored where you have already been, the fact each task has a little blurb of tutorial so you don't feel lost...

And you had a whole cutscene at the start, with narration and all! Awesome stuff!

Honestly if this doesn't place top 3 or win idk what would, the most serious submission I've seen so far!

Thank you so much for the feedback! I agree we could've definitely polished the combat more, and SFX would've helped with clarity regarding enemy hit and the abilities you can get from the roulette. I'm glad you liked the art ^^

Very cute art, and the music isn't bad too! I don't usually play platformers so unfortunately I kept falling off the first platform and in between the 2 buttons, which had me stuck and have to force quit. I would've preferred if the jump wasn't delayed, and maybe there should've been a way to jump over the buttons' force fields, but I also can't blame the game for what is surely a lack of skill on my part haha

This really captured the "I'm trying to hide what I'm doing while someone could walk by any minute" experience. The audio of people walking by and the "you go mail!" going off every few seconds had me stressing out lol. Simple but works for what it is, I became very protective of my magical spinner by the end haha

Hello, thank you so much for the feedback! We had more ideas for mechanics but unfortunately ran out of time haha. It certainly would've been a good idea to have maybe footstep sfx for enemies, thank you for the idea!

I liked the hand drawn gun and the revolving arena, unfortunately audio didn't work for me, I stopped being able to shoot after a while and didn't know how to reload, and was unable to move forward or backwards, just side to side. Enemies eventually reached me, but I didn't take damage, so I had to force quit. 

I think like previous comments this game could've used more UI or a tutorial, and personally I would've loved seeing more of that 2d art like the gun in-game.

I absolutely loved this! Lots of style, and the gameplay itself felt like a great new take on a pinball machine! The visuals and audio added a lot to the experience, I especially loved how they signified how close you are to fully charging up. I honestly don't have many critiques to give, the only thing that bothered me a bit is the clarity of the UI in the shop, but it wasn't bad enough that I didn't understand anything, and it was part of the style, so I don't know if I would want it changed. Overall, you did an amazing job!

I loved the main mechanic of this! It felt so satisfying to spin away from incoming bullets, and the sound effect as you reload really makes you feel cool as you do it. I didn't understand the bowl-upgrade mechanic at first (I thought my pot was getting too hot when it was getting too cold - we associate things burning with them turning black so that may be where my confusion was from) but I had fun trying out the special bullets. 

The aiming itself was a bit floaty feeling at times, because the bullet travel time made it so by the time the bullet reached where I was aiming the enemy was long gone from there.  The arena felt a bit too big too, enemies on the far end wouldn't start chasing me until I got close. But there's a strong foundation of a fun mechanic here and that's very commandable!

Thank you so much, we appreciate it!

Thank you for the feedback! We had a lot of ideas for gameplay mechanics and in the end we couldn't add all of them fully, but that's something we have learned throughout this jam haha

This is such a shame because I was so into the vibes of this game, and found the separate windows popping up so unique, but I got softlocked at the tutorial when asked to dial the number 5, no matter what I did it didn't work (and I do know how to use a rotary phone lol). I'd love to play the game when it is fixed, if it's possible!

I thought the concept is simple, but it works for the jam. The environment is pretty detailed for how little time we had, so kudos for that!

The tutorial and settings buttons on the main menu don't do anything, I'd have them removed. Took a few tries until I understood how best to move, it was a bit slow but not too bad. I did struggle to find exactly what to do after I reached the marked areas, I felt like a tutorial was very needed. I did get a chuckle from the quit pop-up, would have loved to see that snark in the main game

Hello! It seems that the ZIP you uploaded doesn't contain any game files, and unfortunately I can't play it

I thought the main mechanic was pretty cool! It was certainly different than I expected. I also liked the art, the player character was very cute and the little walk animation was great.

The weakest part for me was the boss fight, I don't know if it was intentional but every time I reset after dying, the boss just rushed me and I went down to 1 HP. Eventually I just cheesed it and stood below one of the spinning blades to kill it, but it didn't feel that rewarding.

Overall, strong concept that just needs a bit more attention to the final part to have a satisfying experience!

I like this take on "spin to win"! It is a simple game, but it works well and for a first project it's great. I did have some issues understanding what to do in certain parts (mainly towards the end when dying the wool) but it was pretty chill

Very cute game! I thought initially it was just shooting and running away from pickle people, but I was pleasantly surprised when the roulette appeared.

I would have liked more enemy types or stronger abilities from the roulette, but overall it was quite fun, managed to get to wave 22 before I got pickled :p

np! I hope it runs better now for everyone so they get to play it as intended!

I liked the vibes in this one, the sound effects really helped make it scary, and there was a sort of liminal feeling of being in a playground at night. I unfortunately couldn't enjoy the game to its fullest because it was lagging a lot, I believe it may be because the tree models are too detailed because when I wasn't looking at them the game ran fine.