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Very fun with incredible presentation! I especially appreciate that you resisted using rotated pixels.

I think the core gameplay and concept is awesome, and about as good as you could expect from a game jam. There's a couple of things that could be improved though, namely finding enemies can be a bit challenging (I saw someone suggest adding a minimap, I think that would be too intrusive though so maybe just add pointers indicating what direction the enemies are in), and that it wasn't always clear how to avoid taking damage (sometimes ramming wouldn't damage me, other times it would, I have no idea why). Otherwise this was great!

(+1)

Thank you! I have always loved the fully pixelated look so I wanted to let that be. I defiantly agree with the pointers and I am already working on them for a post-jam update. The damage system is also objectively janky so I will work on that. Thank you for the brilliant feedback!