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There were a lot smaller issues I ran into, that compounded to make the game a bit rough.

  • Jumping while upside down was very strange. it applied significantly more force than jumping while right side up
  • The camera snapping to highlight the goal and button in level 1/2 felt very jarring, thought it was a bug at first. Playing level 2 again, i think it might be bugged? as it got stuck and wouldnt return back to the original view.
  • I kept getting flash banged in level 4 by a large purple gdevelop logo that covered up my player
  • The blocks acted strangely, running on top of them would move them around and I kept clipping into them.
  • Since rotation only has 2 states, it might be better if its just on a single key instead of 2. I kept pressing R expecting it to act as a toggle.
  • There are a few “death” pits that the player can fall through, but they dont reset the level. It got a bit confusing on whether i was dead or just somewhere off screen. Also spaces off screen where I can get soft-locked where its not clear on what exactly is going on.

Hi, first of all, thanks for your comment. You're absolutely right; I also encountered those bugs after exporting the game. However, GDevelop doesn't allow more than two exports per day, and since I submitted the game a few hours before the jam ended, I had no choice but to send it as is.

I actually plan to switch to Godot.