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(+1)

25/25! Great game and fun mechanic! My only complaint is that I felt no need to grab any sword upgrades or destroy any bullets until I reached the actual enemy or wall I needed to destroy. It would have been nice with some incentive to destroy the bullets, maybe a scoring system and you got points for destroying them?

excellent feedback!! I’ll make spirit sword 2 way better with all this good feedback from devs like you and others. Thank you!