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Fence it 🤺 Fencing game progress | GB Studio

A topic by Noob’s Games created 3 days ago Views: 41 Replies: 2
Viewing posts 1 to 3

Hey!

I started working on little bite-sized Gameboy Color game about fencing. Right now this is just an early prototype. 

Fencers are hand drawn and also a piste.  Concept is to make it as close to this sport as possible  😊

Right now on my TODO list I have few mechanics:

1. Launge

2. Block

3. Scoring

4. Enemy AI

Also I translated size of piste and fencer really close to real ones 😁😁

What do you think about it? Let me know 😊

- Michael, AKA Noob's Games

Hi All! 

Here it is ... first progress. Today I designed lounge and block mechanics and connected them to "A" and "B" buttons. Do you think B for block sounds more intuitive? 🤔 Lounge and block are designed as custom scripts for reusability.

These 2 actions are connected to the player with simple state checker. So:

0 - for Idle

1 - for attack/lounge

2 - for block



Right now it looks in a game like this:


Do you like it? Let me know 😊

Hello again!

Today I made little progress and I'm closer and closer to first working version :) 

Today's progress is around enemy AI. Right now (just for MVP) i decided to go with simple state machine + distance checking to go backwards. It looks like this:


I decided to go with 1 for attack, 2 for block and 3 for enemy forward. Of course all three actions are closed in functions to make it more readable and better for maintenence. Final effect below:


Time to tackle points system :)

Cheers,

- Michael, AKA Noob's Games