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The Power of Pride Bundle 2026 — $10 PWYC Edition
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(2 edits) (+1)

First off, I thought the name Tammy gal might be a fit since Tammy is a woman’s name.(I know Tommy is the gun)

It feels like an arcade game, but plays a bit slower than I’d like.

-3 enemies per level feels low, I think some sort of wave system would be nice

-walk is very slow

-jump has a quirky animation(not necessarily bad considering the game) but covers very little space slowly. I’d prefer a more snappy one that covers more distance(This doesn’t promote jump to be the best mode of movement if you make the movement faster as a whole)

-I’d like it if the dodge covered more distance so I could dodge an incoming burst reliably with one roll

-I think there’s not enough warning for the first enemy in map 2/you should have more space advantage(for dodging) or warning (spawn position) advantage for it to be fair.

-locking on enemies could turn you towards them, in case you are looking away and unaware.

-My lives ended in the double encounter after getting the yellow key. It might take more experience than what I have to manage positioning successfully but it felt unfun with the current control scheme and movement speed.

Thanks for testing the demo.

I do agree with the animations,  they are a little floaty (my previous project had the same issue, its something I need to improve on) and they do hinder the gameplay somewhat. I do have some tasks to improve the animations and the 3D model before the next demo, including the dodge distance.  I like your suggestion on the targeting too,  it makes complete sense.

I think with some better level design, and giving the enemies more structure attack patterns as you mention I could improve the fun too. hopefully.