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Mechs punching each other instead of shooting rockets and lasers was a cool twist on mech combat. I mangaged to save the city on my 3rd try after figuring out that the best strategy is to just back away until the lobster mech gives you an opening and then charge him with a double punch.

I think the game needs more feedback for when you do damage or block an attack because it was hard to tell if my hits were landing. I had to turn the camera up to look at the enemy health bar to see if my attacks did anything. A hit marker or something would have improved the feel of the combat

The mechs looked cool and the music was great.

Overall a solid entry. Great job!

Thank you for the feedback! And sorry for the UX parts >< it was the last minutes (or an hour) of working on it and I was already too lazy at that time already lol