The game is quite surprising. I think it would be helpful if the player wasn't hidden at the start of level 1. Once I saw I was playing as someone in a rolling chair, I understood the charging up and the objective of the game. However, it was difficult to aim my launches because the trajectory did not completely correspond to the mouse's position relative to the player's position. In other words, my mouse would be on the left side of the screen, but the arrow for aiming would be facing up. Also, level 2 was a huge curve ball and was very chaotic along with the other levels after level 1. It was also inconvenient to have to refresh the page to restart when getting the "You're fired!" screen. Overall, I feel the gameplay has potential, but the flawed user-experience and questionable level design downplays it a lot.