The game is quite surprising. I think it would be helpful if the player wasn't hidden at the start of level 1. Once I saw I was playing as someone in a rolling chair, I understood the charging up and the objective of the game. However, it was difficult to aim my launches because the trajectory did not completely correspond to the mouse's position relative to the player's position. In other words, my mouse would be on the left side of the screen, but the arrow for aiming would be facing up. Also, level 2 was a huge curve ball and was very chaotic along with the other levels after level 1. It was also inconvenient to have to refresh the page to restart when getting the "You're fired!" screen. Overall, I feel the gameplay has potential, but the flawed user-experience and questionable level design downplays it a lot.
ketchuplua
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I like the idea and the aesthetic of the graphics. The music also compliments art style and gameplay well. At first I had some trouble speeding up, but once I understood the timing, it was satisfying to start blitzing through sections of levels. It's also cool that it registers your best time and that your progress saves. I would be nice if there was a little more level variety (obstacles, boosts, etc.), but the different layouts of the walls sufficed. Cool game overall!
The graphics are very clean and the Game Boy aesthetic and compatibility is admirable. The chants being words did through me off at first, as I thought certain words required a certain input to be a blessed roast (spinning left, spinning right, or not spinning). I feel the chants being denoted as circles instead may be more intuitive, in which an empty circle would indicate a regular chant and a filled circle would indicate an IGNIS. Overall, I was a bit confused at first why I was getting cursed turns, but once I understood it, I enjoyed the simplicity of the game :)

