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(+1)

First off, Great Job on implementing so many  secondary themes in such a seamless.

A very Nice entry, Great take on  turn based combat, engaging and expanded on (probably a lot more could be done with this system) . 

The cognitive dissonance on clicking attack to defend and defend to attack really matched well with the vibe of the game.

(+1)

Thanks for the kind words.

I agree with the combat system, at first I thought it was a complete mess but I ended up liking it. There was going to be another mechanic with it in the form on an attack that would mess with the mouse cursor's position mid-countdown, but I scrapped since I thought it would be more annoying than interesting.