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chaos-1001

21
Posts
8
Followers
10
Following
A member registered Jul 08, 2020 · View creator page →

Creator of

Recent community posts

Very cool Monster design, I liked the expressive animations especially of the big robots. The weapon was a bit hard to handle and at some point I run out of ammo and wasn't able to find anymore to reload. I was still able to complete the game by running  and jumping around. 

Very nice art! I wish the enemies had some kind of health bar to get a better feel of when they are about to die.

This game felt like   a nice short poem, very good use of a few elements well placed and well mixed together. the part I enjoyed the most is how the sound choice elevated the beautiful color palette and stylized art giving a great atmosphere. I wish it had more story and endings. Don't know if intentional or a bug but on my second  playthrough I pushed forward at the last house and proceeded for a bit to see if there was more, when I removed my finger from the keyboard the forward input got stuck  causing the delivery girl to keep pedaling forever on her own. that is now my canon  ending as she keeps pedaling on, as the chain hums  in the air under the mountains .

Fun Game, Great art and monster  design. I enjoyed testing around the various interactions.

Nice and Addictive, I had to stop myself from playing so I could have some time to vote on other games

Nice Concept and art style.  Found the battles a little hard to follow, maybe adding some pop up icon when an action  triggers  (like the damage numbers and  little effect  animations found in rpgs)  would have helped making the battle more engaging to follow and easier to get a feel for. Still a very nice game!

Great stuff! This game shows how having  a focused little idea makes for a fun time. Nice pixel art and UI arrangement. I really liked how the one square pieces got balanced by the design, as they are really easy to fit, but if you have two or three of them you will still loose time by having to drag them in  one by one compared to a single four piece  object.

Loved the art stile and color palette choice! I feel like this would have really benefitted from music  ,  sounds   and some  particles, in general   more feed back for  unlocking and clicking to really   get   those   "Brain   Juices" going.   But in   such a   short   Jam   missing this kind of stuff is very understandable, all considered still a very Neat little Game.

Very Cute and Chill game.
Great Work on the presentation

Love the art style and theme/mood.
It really made me want to experiment with the luggage content
would be great to have something to keep track of the endings (maybe there is and I missed it?)
Anyway Great Job!

Just needs Horse drifting mechanics and some euro beat chamber music hybrid and we are in business!
Jokes aside, I really enjoyed this game, the controls are smooth and fun to play with.
Good Job!

Impressive game for such a short game jam!
Loved the art direction on this one everything was perfectly in tune from the UI to the sound design, Outstanding work.

Always have your Passport with you while boarding XD
Nice concept, the whole time I was wondering what would I need in my carry on and what I could just put in the big luggage.

Sadly looks like my screen ration cut out the green arrow and part of the items from the screen shot so I could not complete the game :(

Good Job, even with very stylized art you can kind of guess the characters personalities even before talking to them a testament to a Character design well executed.
I also like the concept, a mix of Sim date and that thing when you see some people while commuting and can't help but wonder what's their story and who they are (or it's just me?)

the controls are a bit difficult and on the browser version it looks like that selecting an answer with [ E + arrow keys ] returns an empty dialogue box and breaks the dialogue tree.

Still a fun little game 

Loved the sound design and the strong sense of direction this game have. A very chill and cute experience! 

Love the cute'em'up art direction, the chunky sprites and chunky sounds. on the last boss fight the music kind of gone away. Good game and even more impressive done by a solo dev. the following eyeballs where a very nice touch.

Those are a lot of wolfs! smashing hordes of them felt somewhat like the good old capcom beat'em'up, the little pause as the hit land and a bunch of them go flying; Fun game, very nice indeed.

Neat puzzle game! I especially liked the art direction and the oriental vibe

Hey, as a Slime I'm pretty sure I should have some kind of cheat ability to shoot High level magic! Very nice and cute puzzle game, would have helped my dumb self to have a segmented life bar and some subtle grid indication on the floor tiles to better estimate distances, but that's more on me than on the game XD Good job

Really fun, yeah, the Mage has a range advantage but when you can throw a huge swirling sword like a boomerang, there is no time to reason on mechanical details. MUST. THROW. SWORD.

This is my kind of game. With some audio and a bit of art direction more it would  really shine, anyway you did great in the game design and programming part. Nice!