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I'm glad you think so, I wanted to keep it simple because I tend to over complicate games I've made in the past so it's very gratifying to find people tend to agree.

The spin counter going up after the time ends was something I couldn't decide on. Ultimately distance is what counts and it was intentional that that wouldn't be recorded until the player touched the ground so I figured I'd do the same for spins. I see it both ways though. Thanks for the feedback!