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D00by

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A member registered Jun 12, 2021 · View creator page →

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Puzzle games are often difficult to pull off well, but this one does it near flawlessly while keeping to the theme. Definitely a favorite for me!

I thought it was frustrating at first before I understood it was more of an incremental game. Knowing that, quite a good entry honestly.

There's a lot of numbers and modifiers and I have no idea what they all mean. Very cool effects tho!

Huge points for polish and control simplicity whilst still having engaging gameplay!

I'm not sure what RPG Maker is so I can't comment on that but I can say the premise though simple is really effective. Some of the effects triggered by the spin are not the most interesting (freeze for instance I didn't think was very compelling), but overall I liked it!

This is just about my favorite game of the whole jam, I really like these sort of multitasking games and this does that brilliantly. I worry it might be too challenging, especially initially it's a lot of information all at once. Really, really like this overall though great stuff!

This is a great twist on your average bullet hell, really interesting!
A small tweak that would improve player feedback a bit would be if the dash invulnerability didn't look like a hit invulnerability blink? I wasn't always sure if I had been hit or it was just dash invulnerability. Otherwise great stuff!

I'm glad you think so, I wanted to keep it simple because I tend to over complicate games I've made in the past so it's very gratifying to find people tend to agree.

The spin counter going up after the time ends was something I couldn't decide on. Ultimately distance is what counts and it was intentional that that wouldn't be recorded until the player touched the ground so I figured I'd do the same for spins. I see it both ways though. Thanks for the feedback!

I don't have a game boy but making a game that can run on one is such an awesome concept! I wouldn't even know where to start.

Yes! Hymenoptera animals are so fascinating (even if you only play as one bee in this game haha). 

The level of tech art on display here is really impressive. It's something I've always wanted to be better at so I'd be lying if I said I wasn't a bit jealous of how well all the effects come together here. Really cool mechanics also.

Yes! that's sort of what I went for so I'm happy someone picked up on that

Hi, thanks for playing! I am aware that the player can keep playing after the end screen and did plan to remove it but if felt better that the player kept control and I couldn't think of a better solution haha

I spent a great deal of time trying to figure out an art style I liked so I'm glad you like it!

Thanks, I spent a fair bit on getting the feel down so that's good to hear

There's an old browser game that's similar to this that I used to play when I was in school. I don't remember but it was but this brings fond memories.

This is stressful, but insanely fun

The main swinging mechanic is really fun, I just wish there wasn't so much waiting for platforms. Maybe if they were a bit quicker? Really fun though great work! 

Quite a unique take on the theme, awesome stuff

This game forces you to swap between playing a bullet hell to get enough spin to do significant damage when you swap to shooting and then it becomes asteroids. The loop works really, really well. Great work!

Straight forward and really effective, I like it!

This is really, really, great. I really like the pick your poison of choosing what obstacles you will face. Rotating the level is a bit mind bending at first but really fun when it clicks. You can almost bounce off the wall to land back on it if you were viewing the level in a non-rotating reference frame which is really cool.

I think adding a choice between 3 power ups every now and then (instead of obstacles every time) would be a huge boon the game play loop, creating a difficulty curve that ramps up then relaxes to give you time to breath.

Really great entry, my best score was 243.

This is really cool, great ambience, game play loop is fun, and the economy management is interesting and engaging. BUT, there's one really glaring problem... I can't see the cursor!!! I really like everything else here though this is pretty awesome.

Not the most engaging gameplay, but I don't care for fishing much in real life lol. The art style and ambience is really nice though.

My best score was 53. Really like these sorts of simple games and this one did it really well!

A little slow to get going be very different to any of the other incremental games I've played this jam, and for that I like it a lot!

Incredibly polished and really fun. I was worried it might've been a bit slow at the start but then I got the crank and oh boy. That's awesome.

That's awesome, I'm sure he had a great time :)

I'm not familiar with Cookie Run but I'll look into it for sure. The bee sounding like a motor bike took a bit of audio tweaking to get right so I'm glad someone appreciated it. Thanks very much for giving it a go!

Thanks, I'm really pleased so many people like the art because I wasn't too sure about it initially😅

Thanks, very happy you liked the art work!

Thank you very much!

Yes, in hindsight people are probably fed up spinning their mouse for so many of the other entries that a different mechanic might've been preferable. I'm glad you liked it though!

Thanks very much! It took me a while to land on the art but I think I worked out

I played around with how long to give the player and settled on 30s because more felt like it was getting on the longer side. Maybe it could've been a touch longer though.

That's quite the score though, thanks for playing!

It's funny I was working on a game with a very similar premise just recently. I like how you can discard your bullet to let you cycle to the one you need. It's an idea I hadn't really thought of trying. Good stuff!

Just when you think there can't possibly be anymore ways to spin Tetris into something new... But  this version of Jenga tetris feels very natural, I really like it

A while ago I tried to make a game with a similar premise where you'd place gears to connect a mechanism in some way. I gave up because I couldn't think of any interesting puzzles for it so you have my sympathies.

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Simple but effective, really like this one. It does feel like the challenge could ramp up a bit steeper though? Just a thought