Puzzle games are often difficult to pull off well, but this one does it near flawlessly while keeping to the theme. Definitely a favorite for me!
D00by
Creator of
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This is a great twist on your average bullet hell, really interesting!
A small tweak that would improve player feedback a bit would be if the dash invulnerability didn't look like a hit invulnerability blink? I wasn't always sure if I had been hit or it was just dash invulnerability. Otherwise great stuff!
I'm glad you think so, I wanted to keep it simple because I tend to over complicate games I've made in the past so it's very gratifying to find people tend to agree.
The spin counter going up after the time ends was something I couldn't decide on. Ultimately distance is what counts and it was intentional that that wouldn't be recorded until the player touched the ground so I figured I'd do the same for spins. I see it both ways though. Thanks for the feedback!
This is really, really, great. I really like the pick your poison of choosing what obstacles you will face. Rotating the level is a bit mind bending at first but really fun when it clicks. You can almost bounce off the wall to land back on it if you were viewing the level in a non-rotating reference frame which is really cool.
I think adding a choice between 3 power ups every now and then (instead of obstacles every time) would be a huge boon the game play loop, creating a difficulty curve that ramps up then relaxes to give you time to breath.
Really great entry, my best score was 243.





