As soon as I heard "CSS-based physics," I knew I had to play this! It definitely did not disappoint.
I didn't read the tutorial (nor the item tooltips for far too long) but I had fun playing around and seeing what worked and what didn't. The physics are a little out of control, in a fun/funny way; I suppose I would have liked to lean into that a bit more and make the potion brewing a little more chaotic, or add a timer or something, because while frantically waving the flask around to mix things was great fun, once I found the right placement for the cups/flasks it was almost too easy to get the right mix to the customer and so I wasn't all that incentivized to play with the physics system.
But regardless of the gameplay, the biggest highlight for me is the art style and the dialogue. The character work is great here, and everyone's little storylines are funny. You definitely want to see them through to their conclusion.
I think the sound is the weak point, but understandable for a jam. The sounds that are there are good, but I think some background music would go a long way.
I did hit a couple of bugs, mostly shark-related and one of which seems to be breaking:
- Small issue: Early on, the loan shark tells me that "today was $150, tomorrow will be $150" but then charges $250 the next day.
- Later on, the shark comes back-to-back and takes all of my money, ending my run :(
- Changing window size mid-run tends to get my flask stuck behind a wall and cause and endless onslaught of clinking sounds.
All-in-all, this was a good time! Technically very impressive, fun gameplay loop, and incredibly charming (the character art, the storylines, the hand-crafted physics). Great work to everyone involved!