Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Eyy this is REALLY cool! I mostly really liked this other than 1 thing..

Once you start, there is nothing to do.. I know that IS intentional and part of the game, but i wish there was still some agency to control your turtle.. There is another game which is kind of similar to yours in this very jam if you wanna check it out -> Spin2Win

I dont wanna compare these 2 but i do wish there was some sort of agency once you start, cuz even for the agency you DO get (to select the start direction) you do not know the direction in hwich the enemy will move, so even choosing that direction doesnt seem to matter most of the time.

Anyways, other than that, I LVOE this game! I mean even without that agency, we can atleast choose the weapons which is a fun part! (but again, i feel like if you could also somehow control the movements, you COULD make the fight more fun by going with the style more suitable for your weapon choices i.e. more dodges from  attacks when a melee fighter, more aggressive with the shield and etc.)

ok, but actually other than that xD
The art is GORGEOUS, I love that style for the turtles and the  maps and OHH dont get me started on that slowmo, it does its job perfectly! (Tho maybe the ui buttons could use some slight touch up :P)

Also the music is also amazing!, you guys smashed on the visuals and the whole atmosphere part!

(Back to the slowmo) -> Itd be a pain to see when they even attacked or their health without it, imo its a really good and necessary addition, it not only adds to the cinematic quality lol but also acts to convey info to the player, all you need now is a bbit of camera shake and this will be peak hahha

Oh also, i would suggest to make it so the health of the turtles is shown above them instead of right on them cuz on some colors (like green) its really hard to read with the turtle spinning (or maybe you can just have a small bar around the turtle instead of it just being a number)

Also, I was just writing out a dumb question cuz i was confused about the mine ability xD
I was also confused about how the mines spawning worked :sob: Glad i put 2 and 2 together before embarrasing myself. But that is also a thing imo, as you dont really control anything, its hard to see/know when certain things will trigger and might affect the fight..

I get this is suppsoed to be an auto simulator kinda thing, but if i have no control over a game im playing and i keep losing cuz of RNG, its bound to make me frustrated, am i right?

Well, dont take the criticisms to heart :P
The game is still genuinely good in most ways, but i feel there is more to be improved in the gameplay part for now, but i still had quite some fun here, keep up guys :D