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Thank you for the comprehensive breakdown - the camers thing I tried to solve so many different ways, including a stencil to show the player through walls but ended up just using a spring to reposition it as it was the least buggy solution. It's one of the things I would probably revisit and retackle.

I was going to have the fire reset your progress, but I figured it knocking you back was a decent enough compromise that also wouldn't break the floe- focusing on visuals and the illusion of being boxed in. I'm glad the experience was fun though!

I wish I'd thought of the text thing - having localisation settings that just translate between CorpoSpeak and English would have been such a funny layer to the bit.

Considering my musical talent is hitting things with sticks I'm glad it lands well - I spent a good chunk of time making and tweaking sounds for the right feel I wanted, and thankfully it all fit together really well.

I am SO glad someone noticed the elevator joke nobody has commented on that. It's such a brick of a joke.

Thank you so much for your in depth feedback, and thank you for playing! These kinds of comment are awesome - if I end up continuing this project a lot of these tweaks will likely be made.