This game has some pretty unique usage of the theme and has interesting mechanics overall. There's so much in this game that I'm going to do a rundown on each category. However, first I'm gonna list some bugs I experienced:... NONE overall I don't think I experienced any bugs either that or they were small so I didn't notice. Two issues that did bother me a little bit is well not being able to play on laptop (but you explained what happened with the optimizing so its fine) and the camera would get stuck on the wall so I was super zoomed in and I couldn't really see where I was going but that was fixed by moving away from the wall.
Enjoyment:
The main topic and probably most important question is did I enjoy the game? Well yes the animations are beautiful as well as the story (not really story I'm just talking about the cool final level), music, and even the title (yes the title). Gameplay could've been spiced up a little more which I guess was the last level but one thing that bummed me out is the fire wasn't chasing me and I don't think you can burn yourself alive. I think I got a pretty good score on every level so my only note for this category is more challenge = more fun (at least for me). 5/5.
Creativity & Theme:
Now while my previous statement regarding this was that this is a unique idea this kind've category in a jam is one that sorta changes over time and that's no different for this jam. Even though in the process of creating my own game I didn't think of spinning chairs doesn't make this a unique idea its more how much did everyone as a whole think of this idea. In the day leading up to playing this masterpiece I did end up playing a lot of spinney chair games which did impact my score to give you a 4/5 stars but again I want to thoroughly say that this could change and I might put it up to a 5.
Visuals:
As I've already explained the visuals are banger. The beginning cutscene was something I didn't expect out of this game since (don't tell the other games) most other entries just have a giant text box explaining lore. ANYWAYSSSSS I really liked the lingo of business with the Resume slide deck, or Read the fine print though having the real meaning directly below does look a little strange so maybe just have a toggle on the right that says text lingo so you can switch back and forth when you please. Moving onto the actual game this was pretty good all the visuals look solid maybe the ring to get a boost when your pushing could look better but that's just a nick pick not a real request. 5/5.
Audio:
Ok now this is where the game truly excels above all my expectations. The way the music is seamlessly integrated into some sort of voice/alarm/talking is awesome and really shows your music skills. All the SFX are pretty perfect I mean its just sfx lmao. Voice acting was awesome I feel like it would've been cool to actually here people read out the lines that appear when you bump into a coworker but besides that its really good. 5/5.
Seriousness:
Now the main event was this game serious? HELL YEAH the dang building was on FIRE like that was sick I entered that level and was questioning why they were all running then the dang fire appeared (btw I'm pretty sure all my coworkers are dead because like the one thing you don't do is escape a fire THROUGH the ELEVATOR) and like wow. 5/5.
Almost full marks from me!
Viewing post in Asset Liquidation: Serious Business jam comments
Thank you for the comprehensive breakdown - the camers thing I tried to solve so many different ways, including a stencil to show the player through walls but ended up just using a spring to reposition it as it was the least buggy solution. It's one of the things I would probably revisit and retackle.
I was going to have the fire reset your progress, but I figured it knocking you back was a decent enough compromise that also wouldn't break the floe- focusing on visuals and the illusion of being boxed in. I'm glad the experience was fun though!
I wish I'd thought of the text thing - having localisation settings that just translate between CorpoSpeak and English would have been such a funny layer to the bit.
Considering my musical talent is hitting things with sticks I'm glad it lands well - I spent a good chunk of time making and tweaking sounds for the right feel I wanted, and thankfully it all fit together really well.
I am SO glad someone noticed the elevator joke nobody has commented on that. It's such a brick of a joke.
Thank you so much for your in depth feedback, and thank you for playing! These kinds of comment are awesome - if I end up continuing this project a lot of these tweaks will likely be made.