Thanks for the comment! I'm glad you liked it)
Yeah, I guess online duels/raids is too much to ask for small game jam. I think I'll steer towards more of an "offline" multiplayer, like racing games with ghost replays of other people or just leaderboards.
I would say it partly is and isn't the case at the same time. For me playing on PC is a breeze even with SG/RK (weakest combo IMO). On the mobile though, aiming gets significantly worse especially with low polling rate touch screens. It bugs me that I kinda have to balance the difficulty for two very different player experiences and I don't yet know how to fix that. Though I must say I can still finish all of the bots in less than 30 seconds with MG/GM setup (currently the strongest) if I pick them one by one.
Also what might add to the issue is that if you start run around you pick up second or a third enemy and it's 3v1 which is difficult even on PC.
So yeah, it's not obvious to me how to balance this. I don't want to decrease difficulty. I thought about making the bots slower and make them move more predictably but I haven't trued it yet.
I'm thinking about single/multi as two separate things, idk.
My idea was to make a faster Project Landsword and it has these kinds of roller tanks. It's not a humanoid robot, but I'd say having only that kind of characters is too limitting. Plus making a spritestacked roller look OK was easier than a spritestacked robot (I thought about that in the beginning but my first voxel model with 2 legs seemed off and I abandoned it).
Yeah, I gotta make music for my next entry (*´∀`)
Thanks)