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This is a nice game! I love how faced-paced it is (oh my 100FPS)! It's too bad no one's online.. 

The single player is also literally impossible. I would consider having the bots be less powerful, and maybe attacking each other but prioritizing the player if possible to add more realism of a multiplayer game? Maybe some healing for the single player too pls ToT. 

This might be me nitpicking a little, but I have two more concerns (sorry)! Firstly, I'm not sure if this is mech-y enough. I get that these are robotic turrets, but we need more mech!! Secondly, some epic fast-paced music would add so much to this game.

Other than that, super cool how you used voxels and resolution and the online activity graph!! Nice work.

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Thanks for the comment! I'm glad you liked it)

Yeah, I guess online duels/raids is too much to ask for small game jam. I think I'll steer towards more of an "offline" multiplayer, like racing games with ghost replays of other people or just leaderboards.

I would say it partly is and isn't the case at the same time. For me playing on PC is a breeze even with SG/RK (weakest combo IMO). On the mobile though, aiming gets significantly worse especially with low polling rate touch screens. It bugs me that I kinda have to balance the difficulty for two very different player experiences and I don't yet know how to fix that. Though I must say I can still finish all of the bots in less than 30 seconds with MG/GM setup (currently the strongest) if I pick them one by one.

Also what might add to the issue is that if you start run around you pick up second or a third enemy and it's 3v1 which is difficult even on PC. 

So yeah, it's not obvious to me how to balance this. I don't want to decrease difficulty. I thought about making the bots slower and make them move more predictably but I haven't trued it yet.

I'm thinking about single/multi as two separate things, idk. 

My idea was to make a faster Project Landsword and it has these kinds of roller tanks. It's not a humanoid robot, but I'd say having only that kind of characters is too limitting. Plus making a spritestacked roller look OK was easier than a spritestacked robot (I thought about that in the beginning but my first voxel model with 2 legs seemed off and I abandoned it).

Yeah, I gotta make music for my next entry (*´∀`)

Thanks)

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Yes-I definitely liked your game, and the camera is also great. The Project Landsworth also seems like such a cool game; I see the inspiration. I understand the need for the high frames too for multiple phones etc. 

I see how maybe through playtesting your own game enough times, it might seem too easy from practice, and you make it more difficult in turn (which I totally get). 

Maybe next time your can try procedural leg animations XD!

Nice work again though, I love fast-paced games.

I wanted to make a sailing game (had some experience with it in the past and it still doesn't let me go) next, but I'll think about)