Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Omg a 5/5 is such a high compliment, thank you! 

Yeah I forgot to teach that bouncing off walls was important to both building and maintaining speed haha and I'll be honest I often forget about braking myself during testing. The idea behind braking was that rotation speed is faster when you're slower, so if you could manually control your speed it could angle yourself faster.

(the secret route is hinted in the final note you get)