Cool! I was initially a bit confused why all levels were unlocked from the start, but I felt the mechanics were simple enough to understand and the levels were all about the same level of difficulty, so it made sense by the end. I didn't really like the arrows popping into view when my freeze ability was available, I think a more subtle change in the character's design would've been better there. Also while the quick respawn was appreciated, some short death animation would have been nice to give the player a short breather. Other than those though, this was well done! :D
Metagame cog 112/126