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(+1)

Nice game! I really like conquering all the levels, and defeating the boss was surprisingly easy. The character faces are pretty silly XD. 

The graphics were a bit off, though the gameplay definitely distracted from that. I like how you can 'personalize' your mech from the many options. It became a bit difficult to find the final 1 or 2 objectives at times, but I found them eventually. 

For future reference, although the style digs of that retro style 3d gaming, more consistent and cleaner art would be helpful. I also think the music scratched my ears a liiiittle too much, but the style certainly fits. 

Other than that, I think this game was quite fun. The shooting was satisfying, and the overall game was very mechy. Nice work.

(+1)

Thanks for playing my entry all the way through :D

Yeah i didn’t properly balance the weapons so the boss kinda melts in seconds depending on what you use ^^’ As for the characters i wanted them to have a bit more personallity showing compared to their very “boring driver’s license photo” expressions of the first MTM so yeah they do look a bit silly but what can i say this team has some wildcards among them :p

I feel this is probably due to the lighting, cause that’s one aspect that i don’t yet fully understand with the changes made from Godot 4 and onwards :(

The customization is something i really want to make whenever i can, though in this one it is a bit limited on purpose to fit the set characters and continuity with the first game ^^

Admittedly, the music isn’t really the best i made here mostly cause i lost quite some time trying to actually make the instrument sounds rather than relying on some of the presets in LMMS. Also i’ll try to fix the minimap in post jam if i get the time to do so, cause i’ve noted the issues it has thanks to the gathered feedback so far ^^

Glad you’ve had fun despite the issues still, getting punchy satisfying weapons was a goal for this jam so if i at least got that right it already means a lot, thank you :D