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(+1)

Hah, if anyone is stuck on this game they should just RTFM: 3 buttons mapped to 3 lanes with the SHIFT modifier to escape crocodiles really is too simplistic to complain about. This was a simple yet quite fun and visually polished arcade-style game. Visual cues to jump over a leaf or skip a crocodile even makes what is to be done kind of intuitive even without the tutorial. QWE is horrible controls though but that's just my opinion. The theme was kind-of in the back row seat because sure there's this spinning roulette and the long jump mechanic but no one really needs it to score high. Aside from that there isn't really much to say, good job.

(+1)

Thank you for taking the time to play and provide us with your feedback! Yeah, the spinning wheel was more important before the mosquito nerf. We over-fixed one problem and created another basically. The controls from what i gather are not the weird or complicated part, more like how the frog moves throughout the map. Instinctually if you are on the E lane and you have a lily pad in front of you, you'd want to hit W to go forward which is the wrong move in our game. We will redo basically the entire movement part and how the lily pads spawn. We also want to have a larger map to have enough space to add more content.