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Hey, that was fun! Game looks really stylish, love the pixel art. Found the secret exit in "again" my first time accidentally, ended up playing the game a few times, looking for more secret exits, found another one in "grasp" so far. The controls were kinda hard to get used to first time playing, second playthrough they were more intuitive. The last bit in "auto" is really hard!

Only thing I would suggest is making the arrow shadow a bit more obvious so it's easier to tell which way your going. Maybe just a regular arrow that rotates around the player? Also I got stuck, pinned against a wall by the boss thingy in "home" (I think it only happens when you have walls to the left or right..?), but found out you can press L to restart pressing random keys... so managed to unstuck myself and finish just fine.

Anyhow, that was really neat! Good job.

(+1)

Thank you so much for playing and I'm glad you enjoyed it! The secret exits in 'grasp' and 'lucky' are there as a way to speed through the game once you're more confident with the controls. "Auto" is hard for a reason 😉 (all in the title)

I have an assist menu in the works that lets you control a bit more of how you play, including an easier movement mode, shadow choice and shadow settings. Sorry about the softlock btw but WOW, you reminded me I left a debug restart button in the game 🤣. I completely forgot about it and even wrote a more fleshed out version to a dedicated keyboard/controller bind after the uploads closed.