Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+2)

You did a great job with the sense of scale-- the animations are slow and weighty in the vein of Pacific Rim. I would have loved more feedback on my hits, I wasn't really sure when I was hitting or missing-- some additional sfx, vfx, screenshake would go a long way.  The way the health bar is displayed makes it hard to read if you've done damage as well.  Nice job!

edit: btw I love the GM-ish mech design! It's very eyecatching in the thumbnail.

(+2)

Glad that you like it! The juices/UX/feedback on the hits and the HP were implemented on the last day, so a lot was missing, like really a lot lmao. I was like... I want to call it a day and finish the jam asap lol.

Yep, the mech was actually designed to be a GM-like(GM+Gaia Gear+I-Gram+Patlabor) replacement for our current Gundam-inspired game, and it is supposed to be a temporary model, but we couldn't design and model a new mech in time, but at least we got the kaiju done.