Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Yeah, I get what you mean. I really wanted it to be a nice combination between rng and strategy but couldn't implemented it in time. I actually already code in some stuff that helps to strategies more but couldn't find a time to use them properly(consumables that locks slot so traps couldnt reroll them, luck increasing mechanics etc.) Which is why if I decide to develop it little more to polish it after the jam I will prioritize the strategic mechanics. Thanks for the feedback!