No worries it was a cool entry like i said ^^
That explains the look ! Well you’ve nailed the technique cause i honestly thought it was the other way around where the mechs were actual 3D models made to look like some oldschool spritework for fake 3D to avoid all the extra work that such methods actually require :O mad respect.
I’ve seen a few stuff a while back talking about the stacked sprites techniques,and i’ve always loved how some older games(especially those aiming for less powerful hardware)and i’ve seen that such oldschool techniques are still quite hard to pull off with modern engines, but it’s cool you’ve pulled off the effect cause that definitively gave the visuals their charm, handling everything in a 1000x1000 texture atlas seems like a lot of work still O_o I take your word for it cause i’m nowhere near as knowlegable as you seem to be on the more technical stuff, especially with sound (though i’ve heard fiddling with FFmpeg seems like a huge pain)
I still haven’t found the time to try it myself but yeah Project Landsword does seem amazing so i totally get the fascination/inspiration, i didn’t bring it up in the review but in hindsight the influence is clear with your 4 legged “roller” based mechs, though you did really added your own flair to it for sure, also funnily enough in terms of pure visual style your game does really have that GBA feel to it. And holy cow 1000 + sprites to handle the stacking and rotations effect does seem like a lot to handle even for modern systems O_o though again i’m not that well versed in the technical side of things to know all the ins and outs of it, so your explanations are quite interesting i gotta say :)
The AC series do seem like a nice inspiration to have as well, and i’m in the same boat here where i haven’t have the chance to play most of the series myself, so i’ve got no point of comparaison for the gameplay :p
Regarding the online component, i’m sure it’s probably fine though, it’s already ultra hard to aim for something like that in a 2 weeks long gamejam especially considering this setting isn’t easy to get enough players connecting together to a server to get a game going. But i’m also saying this as someone who doesn’t have much in terms of knowlege about networking(total noob on that front)so… that’s that XD But i gotta say that the gameplay you have, in either pvp, or teams of maybe 4vs4, or some pve online co-op would probably be a blast to play !
Still on network, but i found funny what you’ve explained about music “I really do find anything creative much much harder than programming - I get completely lost and demotivated. So I try to compensate with the number of lines of code” to be the exact opposite problem that i’ve had but with advanced technical stuff(if that makes sense :p) where most of what i personally did i tried to output my best art presentation polish etc… to hide the fact that i can’t really do very advanced ai stuff or cool online multiplayer and many other fancy actual competent programmer stuff XD
So short awnser to why you wondered why there weren’t more online multi games made by indies, probably cause of dum dumbs like me :D
Don’t worry, i’m not a native english speaker so my english is surely quite bad so i can’t judge anyone on that front, and i’m glad you thought your efforts on your game were worth it because they absolutely were !
And no problem dude ! you can give it a try any time you can, i’m quite curious what you’ll think of it, hopefully you won’t find it too terrible :p