Oh dang well still impressive non the less i didn’t know you could do stack sprites with Magicavoxel ^^
Well i can only speak from my own POV but from what i understand, full pure programing with no engine just an editor and using a specific engine can be quite different and depends on each person’s perferences and skills.
Yeah platform limitations can be a pain sometimes, i know i personally always cross my fingers for WebGL exports ever since i started 3D cause i didn’t really know how limited it really was and probably just got lucky untill that point. But from what you say you sure seem to know yourself around optimization :o
Honestly you shouldn’t feel impostor syndrome :( for starters, you made some pretty cool stuff on your entry, and beleive me, to me “too technical” really means that you cool true programmer guys are out there warpint the Matrix B) while dudes like me(but most likely just me tbh :p)type babby scripts to make pixels move.
From what little i know, in terms of audio i live by the OGG format now, at first i did it out of necessity cause Godot didn’t support Mp3, but even though it does now, i noticed the file size of OGG audio is like way smaller even smaller than Wav(at least this time when i compared the sfx i had in wav and ogg), and i couldn’t hear any quality difference so i never looked back, though i’m not sure if it plays nice with fully custom game tools and such but i’m sure it can work.
Haha everything about walk cycles is pain and you’re absolutely right to avoid them, keep these legs fixed XD
Dang well if you contribited you’re definitively not an idiot that is certain O_o though i didn’t know all the ins and outs about the project i hope the dev didn’t abandon it cause it looks so rad :o
Also you’re probably right about just having the will to put in the effort, i know i personally started from zero on the programming side of things but even though i stuck to an engine i still managed to learn how to make games so that should count for something i hope XD
And no worries again about the performance thing, Web Gl can be finnicky sometimes, plus i know the game probably isn’t the most optimized out there even if i did my best by having it use the compatibility renderer to ensure it would run the best it possibly can :p