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1. Bottled Ethereal Flame should be Recover 1 additional Stamina after combat. Nice catch!

2. When you roll a result with Combat Event, you then roll for the enemy encountered. No need to roll. for the attribute and difficulty! "On a Combat result, the players roll once as a group on the Enemies Table.  Each enemy result provides an HP total, Attack die, Defense die, and Harm dealt." (p. 27).

3. Combat uses the core concept of Hits, with the opposed roll being the LD. Draws would award a success to the player, always. "If the total meets or beats the LD of the target action, the player succeeds and does something (a Hit)! Otherwise, the player faces a setback (a Miss)." (p. 5).

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I'm dumb, I was rolling on the Events table and reading the entire line instead of rolling again on the other columns hahah. Thanks for replying! 

Killed The Wyrm with my Guardian after exploring 19 areas in my first delve! Close call though, the beast is tough. I used the Engraved Bow for the extra Harm, and the Quick Slash ability (that I renamed to Quick Attack to use with the bow hahah) came in handy. The +3 Agi compounds with the +2 from the bow.

Game is really fun. Btw, is it possible to leave a delve to sell our treasures and try to improve our character? And if so, do we keep the clues?

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Sometimes it's easy to miss a small detail in the rules, especially when the creator uses shared tables. 😅

Sounds like a good delve! You cannot leave with the treasure or clues as the only way to the Downtime Phase is through victory or defeat. You would treat leaving the delve as Defeat:

"Defeated players remove all treasure from their Treasure Tracker and proceed to the Downtime phase." (p. 28)