A wonderful concept efficiently conveyed. I was surprised to see how much you explored the design space with just these four levels, and it’s nice to see a rhythm game that’s nothing like Rhythm Heaven yet also toys with the player’s expectations. It makes playing it feel like having a conversation with the developer.
This bite-size experience was a blast and left me wanting more, but I wonder if I’d be able to reach a flow state playing this game for an extended period. It demands more visual acuity and motor control than the games I’m used to, making it hard for me to feel the groove. But I bet osu! players will have a good time.