Haha this is so great! The cat paw cursor is a great touch too! I think I would want to see some slight side view of the toilet paper roll so you can see the radius decrease over time as you get closer to unrolling the entire thing
RogerW
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Yep, I do agree that end of the first level is a steep increase in difficulty. I liked the fluidity of the section in how passing it perfectly feels and looks amazing and with the large record sweeps, but probably should have "killed my darlings" and made it easier or moved this section to a future level.
We'll think about making a custom level editor, but no guarantees :D
That's a great way to describe it, thanks! We tried to achieve that "rub your belly and pat your head" feeling with the interplay between the red and blue notes in each chart. Post-jam we'll check out how we can better tune the sfx better to complement gameplay to be more sightreadable. <insert gd dash spider jumpscare>
Thanks for the feedback! If you're curious what it sounds like, this is one of our early prototypes where when you spun the record, it would crossfade to another track matching the audio rewind/fast forward:
I checked out your game as well, loved the mechanic of spinning a Rubik's cube to line up crystals and spawners! (all the while multitasking on playing an action roguelike at the same time haha)
















