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Thank you for the feedback! I would have liked to add more juice (and more actual development haha) to the experience, but left it in a prototype state to work on a different game idea with others.

Eh; even though it may have lacked polish, the idea was super nice, played intuitively, and the fact that you could select levels without unlocking them made it so you could pick the pace at which you played trough the game, which was very cool.