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I got to the part where you need to jump over an evil windmill while on a moving platform and it was pretty hard for me to get there tbh so being reset back that far felt a bit of a big ask. In part also because there were parts that needed redoing that basically just showed there are moving platforms. So if the skill check of that moving platform was right after a checkpoint it would have been fine. Or if it was part of a final high stakes dense skill check to reach the goal, that would also have felt like fine.

Other than that and some qol platforming improvements that others have mentioned, i think it was a really solid entry.