Thanks for the feedback! Although it might sound weird, I'm glad that you found the game hard and failed because that was kinda the point we were trying to make. The actual solution to the situation is to go and talk to your coworkers, but each of them requires a very specific approach; straightforward agitation for the union might not work for most of them.
With that said, I agree that there is a space for improvement on the balance side; making stamina and the pay system less punishing at the start could have given more time for the player to adjust to the system and understand the ropes before the real challenge begins. Definitely something to look after in the future.