Thanks! Yeah its true that an audio track would be nice, but I didn't have enough time. I wanted to make the game as lightweight as possible (for fun) so I made a custom sound format which actually just stores values (attack, decay, volume...) and later gets reconstructed in the engine as an actual sound, but well, I would have had to do something else for musics. About the score, its supposed to show the label "score" next to its amount, I think it might be due to web scaling stuff, it's my first time even making a web build of a game. But yeah, it increases every time you kill an enemy, or freeze-match with a matchpoint, if it really just... Stopped updating, it's another weird issue? And for that last issue, I realized too late that the lasers spawned directly in the player's ship and not in front of it. :/