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The game was pretty enjoyable, it felt almost rhythm esque. The sound effects when you correctly match or kill an enemy were very satisfying. I think an audio track would've done  a lot for the atmosphere of the game. I liked the graphics though, it definitely evoked a retro aesthetic which I enjoyed. Also making your own engine for this is amazing. I'm not sure where my score was supposed to be kept track of. There was a number at the top left and then 5 minutes into my run I realized it wasn't changing anymore. Also the spinning felt kind of trivialized when I realized I could just wait until I was colliding with the enemy to shoot them.

Overall though, I enjoyed my time with the game!

Thanks! Yeah its true that an audio track would be nice, but I didn't have enough time. I wanted to make the game as lightweight as possible (for fun) so I made a custom sound format which actually just stores values (attack, decay, volume...) and later gets reconstructed in the engine as an actual sound, but well, I would have had to do something else for musics. About the score, its supposed to show the label "score" next to its amount, I think it might be due to web scaling stuff, it's my first time even making a web build of a game. But yeah, it increases every time you kill an enemy, or freeze-match with a matchpoint, if it really just... Stopped updating, it's another weird issue? And for that last issue, I realized too late that the lasers spawned directly in the player's ship and not in front of it. :/