I'm a huge fan of roguelikes and so I HAD to try this one out.
I must say, the graphics are some of the best ones I've noticed so far. And the rogue-like structure does seem to have healthy bones, signifying that it's quantifiable if you guys keep working on it. The core loop for the the rogue mechanic, however, is a tad...uptight in a way. But the idea itself is awesome, you just need some quality control for the core loop.