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Had a lot of fun with this one! I wish there were more control layouts (im an arrow-key + zx stan) but it was fine once I binded the controls to a controller.

I think all I'd like to see from a game like this is 1) Some proper hit-stop (freeze frames) every time you bounce on a wall, it's pretty difficult to process everything that's happening when you're bouncing around so much.

2) Camera that always follows and doesn't wait for the player to touch the ground sometimes (idk it happened randomly so idk the conditions), the camera would occasionally lose track of the player and wait for the player to land after falling before catching up.

Either way I liked this one a lot and it was a lot of fun to learn!

(+1)

Thanks alot for the feedback! Configurable controls is certainly a common complaint but hitstops upon hitting a wall is unheard of and quite smart actually, adding more juice to every wallbounce just gives me more and more ideas on how to improve that, tysm for the feedback!