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I like the concept here--but I can't tell why he keeps saying he's stuck.  I don't know if the rules aren't clear to me, or if the game is overenthusiastic about deciding that I can't continue from my current position?

Ah sorry, I forgot to explain this anywhere - if Ned has just moved through a mirror, he can't immediately double back on himself.

(+1)

Ah!  That makes sense.  Though...it's also telling me I'm stuck the moment I move through it.  Maybe it would be better to have a button that says "you're stuck! [undo]" so that the player can see what's happening?