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(+1)

"But it's still clearer than getting a lump sum of gold or EXP and not knowing how much each enemy contributed."

Time to make a math systems game where the final boss is simply the question "how much XP does a red imp drop"

(+1)

it's amazing that enemies giving specific amounts of xp is such a universal rpg feature and yet there are so few examples of these specific amounts even mattering enough to notice them