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I think I might be addicted. I was having so much fun that the game's FPS dropped to single-digits due to how many objects were on screen at once (I got to 3552 points before I managed to stop myself). You've done a great job at making an extremely enjoyable game. Spinning a rubiks cube to change the layout of the level is a fantastic idea that works both thematically for the jam and is just really fun to execute in-game. I didn't find the slot machine mechanic to be very consequential since duplicate upgrades don't do anything and the spooky-faced square removes one of your upgrades, making the slot machine more of an "upgrade-shuffling" mechanic, if that makes sense. Aside from some clunkiness regarding combat (The player's attack range is a bit difficult to understand, at times it seems either much longer or much shorter than one might expect, the latter more common when attacking downwards or upwards), this was overall a lovely submission to the jam. Great Work!