I think I might be addicted. I was having so much fun that the game's FPS dropped to single-digits due to how many objects were on screen at once (I got to 3552 points before I managed to stop myself). You've done a great job at making an extremely enjoyable game. Spinning a rubiks cube to change the layout of the level is a fantastic idea that works both thematically for the jam and is just really fun to execute in-game. I didn't find the slot machine mechanic to be very consequential since duplicate upgrades don't do anything and the spooky-faced square removes one of your upgrades, making the slot machine more of an "upgrade-shuffling" mechanic, if that makes sense. Aside from some clunkiness regarding combat (The player's attack range is a bit difficult to understand, at times it seems either much longer or much shorter than one might expect, the latter more common when attacking downwards or upwards), this was overall a lovely submission to the jam. Great Work!
Rhygons
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I absolutely adore the style of this game. I can see that a lot of work went into making this game as pretty as possible. The graphics are lovely to look at and the music is fantastic (I would love to know who made these tracks!). The gameplay is simple and entertaining and the randomized levels give it slightly more depth and replayability.
Unfortunately, I think the game's viewport may not be set up correctly, as the doorways on the sides of the levels are always offscreen and thus practically invisible, even in Fullscreen mode, giving you no indication they are there. I also could not figure out how to interact with the shop.
I also think the gameplay could reflect the theme a little better by making spinning more integral, but overall this was a solid experience and a feast for the eyes and ears. Great Work!
I absolutely love the art direction for this game, especially the cover art! The variety of bullets that you can use are intriguing as a concept and being able to pick which enemies you want to fight is also an interesting idea! However, I do feel it's a bit difficult to keep track of which bullets do what during gameplay, and I found myself repeatedly checking the store page while in the select screen.
Also, I think it would be very intuitive if the R key was used to both start and stop the barrel's spinning instead of having to press RMB after pressing R. Some more music and sound effects would also be welcome as well.
Otherwise, fantastic work on the Jam!
