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This is quite a fun game once I grasped the control. It is quite satisfying to be able to grab onto a rock and proceed smoothly. The fonts and sound effects also match the nature of the game. This game can work with cartoon/wacky style, so I think it's worth leaning into it for now and see how other players think. I also like that you have the hard-breathing sound when the stamina is less than half. It really adds urgency/pressure to hang on for your life feeling. 

The biggest issue for the current build is the on-boarding. The difficulty from level 1 to level 2 is just too much. I think it is because the gap in level 2 that you can fall over and have to restart the level every time. In the end, I didn't get to finish level 2 and quit after trying for about 40 minutes. I think having an intermediate level between the current level 1 and 2 to solidify players' understanding of the control will be very helpful.

Also, I totally didn't get the purpose of the rope, nor is there any explanation on how to use it. I suspect it is needed to clear level 2 as designed but I think it need to be communicated better.

The quotes from famous people brought me some smiles on every retry, very nice touch!

Overall, although the current game has some issues with on-boarding, it definitely has the potential to be a very fun game.

Thank you so much for this feedback! I am currently approaching both the onboarding issues you described as well as giving the rope a proper tutorial so that it is easier to understand as it is by far the most complex and unexplained feature in the game right now.  These fixes should be in my next update which will most likely release within the next week if you are still interested in the game.