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FishyPie

16
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A member registered Oct 24, 2025 · View creator page →

Creator of

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Are entries required to be made within the jam period? I didn't see any mention in the overview.

Thank you for this honest review! Although life is currently very busy for me, I will start fixing these issues as soon as possible. I've already started on making the difficulty curve much smoother in the future as the game has 5 more levels than most people have seen because of the difficulty spike in level 2. I'll look into that problem with freezing in the notes, but I will have you know that fancy fonts not working is exclusive to the web version and cannot be fixed. Have a good day!

Thank you so much for this feedback! I am currently approaching both the onboarding issues you described as well as giving the rope a proper tutorial so that it is easier to understand as it is by far the most complex and unexplained feature in the game right now.  These fixes should be in my next update which will most likely release within the next week if you are still interested in the game.

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I vastly appreciate this in-depth review and I have actually been working with a lot of these issues you have mentioned. Out of all the problems you've listed, I feel as though the most urgent is the lack of proper onboarding and I have been revamping the first two levels to give more practice time for later levels. The rope is by-far the most complex and basically useless feature in the game, so i really need to set up a dedicated tutorial for it. I think I may change some of the rope's functionality to make it less confusing/janky in the future.  Thank you for playing my game!:) Edit: I forgot to mention that the touch grass button and tweener errors are mostly due to the game not originally being built for browsers; the existence of the web version is so that more people will play it in this early access state, as people generally are more willing to play browser games on here. The touch grass button closes the game in the non-web version.

The game is very good, but I do have a few issues with it. 1). I don't know if I did something wrong, but I could not find the tutorial, and the jump ended up taking me much further than any of the jumps in the levels required, causing some difficulty landing 2). Some of hitboxes were a tad strange, like the shooting pumpkins'. 3) The game currently plays very great, but, in my opinion, the visuals could use some work; I think a good start would be making the levels match the outdoor aesthetic, adding floors that look solid and/or supported and potentially removing some of the overhead rooves. (On a more fun note, I found the secret room, shown in photo.) I will certainly be keeping up with progress on this game.

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I am quite fond of the updates you've added since everyone's feedback. I would like to point out one issue and something I think might be a bug. 1). In the English collection, prices are listed as ADN, rather than DNA. 2). The best turns counter shows the longest amount of turns taken, but I feel as though it should be the shortest because that is the best you've done. Even with these potential problems, I'd honestly consider paying for this game; keep up the good work!:)

Edit: added image of cool run I did.

I really enjoyed the game; however, I found it was both too easy and lacking direction at the same time. I know there was a "how-to-play" section, but not many players are willing to look for a tutorial to a game, they prefer either none or directly shoved into gameplay. On the difficulty, it seemed as though I could just spam as much adrenaline as possible and win in 5 rounds, and this was quite disappointing as I quite enjoyed some of the aspects that take longer to reach. I hope this feedback helps, take care! : )

Thank you, I would've added sou‌nds, but I had time constraints.(≈3 hours total)

Peak.

Controls for the game are in the description of the game.

Gameplay is pretty fun; you could probably turn this into a fully fleshed-out game if you wanted.

Please post any feedback on this; I will begin to add devlogs as I go. I will also try to add as many suggestions to the game from here as possible.