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FishyPie

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A member registered Oct 24, 2025 · View creator page →

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The game is very good, but I do have a few issues with it. 1). I don't know if I did something wrong, but I could not find the tutorial, and the jump ended up taking me much further than any of the jumps in the levels required, causing some difficulty landing 2). Some of hitboxes were a tad strange, like the shooting pumpkins'. 3) The game currently plays very great, but, in my opinion, the visuals could use some work; I think a good start would be making the levels match the outdoor aesthetic, adding floors that look solid and/or supported and potentially removing some of the overhead rooves. (On a more fun note, I found the secret room, shown in photo.) I will certainly be keeping up with progress on this game.

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I am quite fond of the updates you've added since everyone's feedback. I would like to point out one issue and something I think might be a bug. 1). In the English collection, prices are listed as ADN, rather than DNA. 2). The best turns counter shows the longest amount of turns taken, but I feel as though it should be the shortest because that is the best you've done. Even with these potential problems, I'd honestly consider paying for this game; keep up the good work!:)

Edit: added image of cool run I did.

I quite enjoyed playing the game, and it is, in my opinion, immensely impressive for a Turbowarp project, but I do think a good thing to add would be a tutorial that you play through rather than purely text, as this may send many people who don't want to read an instruction manual away. Keep it up :)

I really enjoyed the game; however, I found it was both too easy and lacking direction at the same time. I know there was a "how-to-play" section, but not many players are willing to look for a tutorial to a game, they prefer either none or directly shoved into gameplay. On the difficulty, it seemed as though I could just spam as much adrenaline as possible and win in 5 rounds, and this was quite disappointing as I quite enjoyed some of the aspects that take longer to reach. I hope this feedback helps, take care! : )

Controls are found within the game, and it is available on both web and windows platforms.

Thank you, I would've added sou‌nds, but I had time constraints.(≈3 hours total)

Peak.

Controls for the game are in the description of the game.

Gameplay is pretty fun; you could probably turn this into a fully fleshed-out game if you wanted.

Please post any feedback on this; I will begin to add devlogs as I go. I will also try to add as many suggestions to the game from here as possible.