Thanks for leaving so much feedback! Having persistent effects/scaling tied to relics adds too much lag because it isn’t optimized out
There is a rare relic that gives 0.2s when spun, it’s pretty broken pre endless and people have found ways to go infinite time with it and reverse card
I see your point about “basic” setups but I decided to stop adding more stuff when it dipped below 10fps (nearly unplayable range), I am however pretty happy with the amount of synergies and archetypes there are in a graphing calculator jam game. I ended up buffing the “basic” stuff a lot because I wanted to give everyone a chance to see the number go up high, even if you only play one run
The “meta” right now in good runs is basically fully centered around emerald axe to go exponential and broken clock to go infinite
Good point about the shop- I was lazy and didn’t want to code in multiple screens, that’s all
Thanks for the feedback!